Really liked the art style of the game. Gameplay felt pretty hard to understand at first and didnt understand what i supposed to do. Overall good work! Keep working. :)
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Homegazer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity / Experiment | #27 | 2.282 | 2.500 |
| Gameplay / Fun / Engagement | #29 | 2.008 | 2.200 |
| Audio / Sound Design | #29 | 2.008 | 2.200 |
| Theme | #31 | 1.917 | 2.100 |
| Overall | #32 | 2.027 | 2.220 |
| Art Style / Visuals | #34 | 1.917 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Theme?
Now alone in your damaged station, you must watch the stars to see when it's safe to call home for a rescue.
To me, Star Gazing calls up feelings of loneliness, mystery and 'the other' -- I tried to build those themes into this space sim.
Game Engine?
Game Engine / Tools (Other)?
ExcaliburJS
Self-made & used stuff?
Have you joined a game jam before?
Roughly how much time did you spend developing? (in hours)
40
Anything else you'd like to share about your game or development process?
I bit off a little more than I could chew and burnt out some. But wanted to show what I got! I hope the feeling comes through, even if the gameplay is a bit lackluster.
I used Claude for some of the coding and to build tools for creating web audio sounds.


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