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Grappa di anno - The One Year Brew's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #7 | 4.100 | 4.100 |
| Creativity | #8 | 4.150 | 4.150 |
| Overall | #11 | 3.775 | 3.775 |
| Enjoyment | #15 | 3.600 | 3.600 |
| Usability | #33 | 3.250 | 3.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a neat angle to take for the jam's theme. The narrative and negotiation notes give a director a good start for placing the brew in their campaign, and I'm tickled by the project steps mirroring what I knew of actual brewing. Love the fun collection of bombs, though as others have also noted I was surprised to find little for actually drinking the brew.
As is, this is a fun idea for someone to adapt into their game and continue building from there. Good stuff.
Very unique and interesting entry. Having multiple varieties based on additional ingredients is fun, but I wish they had some effects (both combat and non-combat) related to actually drinking them.
This entry, while quite specific, is very unique and nails the theme of the jam. The consumables are the best part, and each provides a unique take on the central idea, making them useful in a variety of gameplay scenarios. However, the crafting requirements means that making the stuff is prohibitively difficult. It would have been best if that space had been used for something that enabled player creativity, rather than preventing it.
Bonus points for the implication of an overpowered encounter with the Grappa Mead. All together a good entry to the jam!
Very on theme, immediately useful for a Director, flavored well. I just wish they weren't all different kinds of bomb! But, this is easy to create more versions of that have buffs or debuffs for. Good job!
Very on theme, immediately useful for a Director, flavored well. I just wish they weren't all different kinds of bomb! But, this is easy to create more versions of that have buffs or debuffs for. Good job!
I love this submission! Incredibly creative and on theme! I do wish however that the various brews had alternative uses as beneficial, drinkable consumables, in addition to use as improvised bombs.
Great concept that works in the theme well. Superb catch in allowing your players to come across a Grappa in progress to carry on the project to work into a campaign.
Fun concept! Wish the diplomatic aspect of the brew had more tangible mechanics. Specific bonuses for specific situations. And I would also enjoy some more narrative to it so it's easier to incorporate the significance of the grappa in the campaign world.
A downtime project that takes a year to complete is such a fun idea! It would be so annoying to track in a real game but I almost wish the milestones were more spread out across that time to really make it something to check up on. Still, very fun idea and I love all the different variants you included! The mechanical variety is great but it also adds a lot of texture and flavor to this tradition that makes it feel like a real, in-world thing. Great job!
Thanks! I did play around with the idea of more milestones and having them spread out over the year (which would make it easier to track the year and be a lot more engaging) but had to scrap that idea to fit the 2 page limit. Glad you liked it
Honestly, I enjoyed this enough to add a Grappa di Anno festival to my game world's calendar. Nailed the theme exactly.
Oh awesome! Makes me happy to know you'll be getting some use out of it