Hi screenmateworks, PANIC TOWER 48 sounds like a strong candidate for structured playtesting, particularly because you already have clear questions about controls, confusion, repetition and replayability.
I’m a solo developer from South Africa and recently built Iconic Nexus, a new platform intended to help indie developers run testing campaigns and exchange useful feedback. Testers earn credits by helping with other projects, and developers can use credits to get feedback on their own work.
It’s still a new and currently small platform, but I’m looking for a few founding developers to help test and improve the process. If you’re interested, I’d be happy to help you create a project and campaign for PANIC TOWER 48 personally.