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Necronix34

5
Posts
A member registered 61 days ago · View creator page →

Creator of

Recent community posts

Hi Fadedurbex, are you still looking for closed playtesters for LIE LIAR! LIE!? Your need for detailed feedback on gameplay, bugs, difficulty and atmosphere closely matches a platform I recently built for indie developers.


It’s called Iconic Nexus. Developers can publish a project, create a structured testing campaign and specify the feedback they need. Members earn credits for testing one another’s projects and can use those credits for their own campaigns.


The platform is completely new, and I’m looking for a few founding developers who are willing to try it and provide honest feedback on what needs improvement. If you’re interested, I’d be happy to personally help you set up the project.


https://nexus.iconicapps.co.za/

Hi mhemho, your project looks like the kind of alpha that needs carefully selected testers rather than just a large number of random players—especially since you’re looking for people experienced with fast movement games, controllers and particular display formats.


I recently built Iconic Nexus, a new testing-exchange platform for indie developers. Developers can create project campaigns, specify tester requirements and request structured feedback, while members earn credits by helping test other projects.


It’s completely new and I’m currently looking for founding developers who can help improve the workflow. I may not personally match the high-skill movement profile you need, but I’d be happy to help you set up the project and see whether Nexus could help you organise suitable testers as the community grows.


https://nexus.iconicapps.co.za/

Hi LordZ Game Production, CATCULATED DEBT’s browser-based format and your specific questions about completion time, confusing or broken elements, favourite and least favourite parts make it a very good fit for structured community testing.


I’m a solo developer from South Africa and recently built Iconic Nexus, a new platform where indie developers can list projects, create testing campaigns and specify exactly what feedback they need. Members earn credits by testing other projects and can use those credits to receive feedback on their own.


The platform is brand new, so I’m looking for a few founding developers who can help shape it. If you’re interested, I’d be happy to personally help you set up CATCULATED DEBT as an early project and testing campaign.


https://nexus.iconicapps.co.za/

Hi screenmateworks, PANIC TOWER 48 sounds like a strong candidate for structured playtesting, particularly because you already have clear questions about controls, confusion, repetition and replayability.


I’m a solo developer from South Africa and recently built Iconic Nexus, a new platform intended to help indie developers run testing campaigns and exchange useful feedback. Testers earn credits by helping with other projects, and developers can use credits to get feedback on their own work.


It’s still a new and currently small platform, but I’m looking for a few founding developers to help test and improve the process. If you’re interested, I’d be happy to help you create a project and campaign for PANIC TOWER 48 personally.


https://nexus.iconicapps.co.za/

Hi T4ylanZ, Mythscar’s testing requirements—especially multiple Android devices, UI scaling, performance and repeated sessions over 14 days—are exactly the type of structured testing challenge I’m trying to help indie developers with.


I recently built Iconic Nexus, a new platform where developers can publish projects, create testing campaigns, specify requirements and collect organised feedback. Members can earn credits by testing other projects and use those credits to get their own projects tested.


The platform is brand new, so I’m looking for a few founding developers who can help shape it. If you’re interested, I’d be happy to personally help you set up Mythscar as one of the first testing projects and hear whether the workflow suits your needs.


https://nexus.iconicapps.co.za/