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A jam submission

Dino ChargeView game page

Submitted by Comzo — 18 hours, 53 minutes before the deadline
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Dino Charge's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#543.2313.231
Theme#563.8463.846
Controls#953.0003.000
Overall#1152.8792.879
Fun#1212.6922.692
Originality#1352.6922.692
Audio#1362.3082.308
Graphics#1482.3852.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7

Theme Interpretation
Playing as a pachyrhinosaurus that is known for charging into things and getting as far as possible.

Discord Username(s)
comzo

GWJ Participation Level
7

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted(+1)

Very cute! Seems like the no internet google game but with the charge thing as an extra. Style is cute and simple, gampley is direct and easy. I would delete the tutorial/tip a few seconds into the gameplay or once the player uses both  actions. Aldo, I would made teh cloud move to the otehr direction.

Pretty cool in general!

Submitted(+1)

Maybe its just nostalgia for messing around on the family computer, but I kind of love the art style you have going on here. Has a kind of je ne sais quoi to it.

Submitted(+1)

Really like the hand drawn style in the graphics and controls. Cool that you made your own music too, I hadn't heard of BeepBox before.

Would be nice if the dino felt like it was moving faster when charging too. 

Submitted(+1)

Sure, it is simple at first. Yet as an endless runner, I did play more than 1 session and had fun with it. I think with a few improvements (e.g. better jump accuracy, difficulty scale) this might be the next dinosaur run. And please keep the charming graphics :)

Submitted(+1)

I really love the style you've gone for here. Sometimes there seems to be an impossible jump between boulders, but juggling two abilities was fun.

Submitted(+1)

Nice work making something clear how to play! I will say the timing felt a little strange. Maybe it was the collision shapes. I felt like I needed to charge sooner than I would expect or I hit a collision. Adding sound effects (I saw your slider but didn’t notice any in the game) would go a long way in feeling the impact of the charge. My farthest distance was 69 meters!

Side note, we also made a similar game to you with charging across the screen :)