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Epeon

54
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A member registered Feb 03, 2020 · View creator page →

Creator of

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Tysm for playing! I agree that the current system is too random, and your fix is probably the best solution

Of course! I loved the feel of the steering but struggled to regain the initiative once I was being chased as the runups took quite long in the beginning.

Tysm! Having all the information available at once is a great suggestion ^-^

Thank you. Making the UI more clear is a very wise and actionable suggestion.

Thank you for playing! We'll definitely improve the tutorial in our future games.

That is one hell of an original scope lol. Glad the jam was so valuable!

Tysm! In hindsight a more thorough tutorial was perhaps needed. Glad you liked the VFX :3

Tysm!

Not going where I want it to rather, but I think it's a skill issue.

As stated, tower defense pinball is an exciting idea. I liked the manic energy of the pinball as it racked up points that I could actually spend instead of just going for a high score. I has some trouble aiming overall, but the concept is good.

Very charming. I loved how you handled the encumbered mechanic rather than a hard limit, it really elevates the gameplay as you struggle to rescue more soldiers. Would love to see the idea refined and expanded.

Surprisingly addictive. I love how you have to balance the stats until you have a sort of champion to carry the team while you get the rest up to scratch. I'd like to see the other fighters' menus be hidden when I click on a new one as they can overlap, causing confusion.

Tysm! Out artist was hard at work between shifts and is taking a well-earned break now :p

Loved the intro, and spamming spacebar to generate power was fun. I was a little lost on getting the battery out of the charger and the "elevator" was a surprise.

Clever and funny. I loved that struggling to decypher legal language was part of the challenge. Things did get pretty samey after a while though, with a pattern in the descriptions.

I love the fantasy, and the upgrade system is rather compelling. I found myself fighting the controls often though.

Beautful, charming, and surprisingly addictive. My only criticism would be that I often forgot to marks items to be sold and thus wouldn't have them for sale. I'd consider having everything for sale by default.

Charming art, but a little confusing at first. Would love to see the idea expanded creatively.

A wonderful concept, loved the art. The systems were a little confusing to use sadly.

The puzzle potential is very high, I was easily hooked.

I really love the style you've gone for here. Sometimes there seems to be an impossible jump between boulders, but juggling two abilities was fun.

Loved the art and characters, and the stars were a fun addition to the recharging idea. Somebody should tell that alien to stock more food next time.

As others have said, beautiful art but a unclear that certain upgrades aren't purchaseable until a higher building level. Would love to see it expanded with some added challenge

The leaderboard is a wonderful touch. Would play again

In hindsight a difficulty setting was absolutely needed. Ty for playing!

<3  ^•̀ㅅ •́^

A wonderfully puzzling game :D
Constantly flips the script and keeps you thinking, desceptively simple

>:)

Yeah sorry my pc bricked before I could finish the game.

I'm a little late but I made it!

Lovely game

Great game, well done m8. Kodos on the coding

Great game

Lovely stuff. Great already, but my suggestion would be to chosse a sigil style as well (linear, round, random, etc.), however the randomness helps with creativity, so take that as you will.

Thank you! There is the score that doesn't reset though.

Thanks, that means a lot!

Thanks!

Really loved playing it. My pc had a hard time running it, but it was still so fun.

Thank you, that means so muc.