Of course! I loved the feel of the steering but struggled to regain the initiative once I was being chased as the runups took quite long in the beginning.
As stated, tower defense pinball is an exciting idea. I liked the manic energy of the pinball as it racked up points that I could actually spend instead of just going for a high score. I has some trouble aiming overall, but the concept is good.
Very charming. I loved how you handled the encumbered mechanic rather than a hard limit, it really elevates the gameplay as you struggle to rescue more soldiers. Would love to see the idea refined and expanded.
Surprisingly addictive. I love how you have to balance the stats until you have a sort of champion to carry the team while you get the rest up to scratch. I'd like to see the other fighters' menus be hidden when I click on a new one as they can overlap, causing confusion.
Loved the intro, and spamming spacebar to generate power was fun. I was a little lost on getting the battery out of the charger and the "elevator" was a surprise.
Clever and funny. I loved that struggling to decypher legal language was part of the challenge. Things did get pretty samey after a while though, with a pattern in the descriptions.
Beautful, charming, and surprisingly addictive. My only criticism would be that I often forgot to marks items to be sold and thus wouldn't have them for sale. I'd consider having everything for sale by default.
As others have said, beautiful art but a unclear that certain upgrades aren't purchaseable until a higher building level. Would love to see it expanded with some added challenge
Lovely stuff. Great already, but my suggestion would be to chosse a sigil style as well (linear, round, random, etc.), however the randomness helps with creativity, so take that as you will.