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Charge!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #99 | 3.378 | 3.700 |
| Fun | #100 | 2.921 | 3.200 |
| Originality | #121 | 3.012 | 3.300 |
| Graphics | #125 | 2.647 | 2.900 |
| Controls | #128 | 2.465 | 2.700 |
| Accessibility | #134 | 2.373 | 2.600 |
| Overall | #139 | 2.595 | 2.843 |
| Audio | #158 | 1.369 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
It's all about charging stuff.
Source
https://github.com/Gamedev-Dojo/godot-wild-jam-96-charge
Discord Username(s)
wiechur
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
this was very original and fun with great potential however at some point it kept giving me the same level though not sure if bug or intentional
As soon as I saw that the main menu was accidentally playable I started messing with it, and I think I managed to load 2 levels at the same time?
Great foundation for a puzzle game.
Thanks. I liked your approach to charge in your game. In my entry the level shouldn't be playable, just I haven't manage to finish the game. But... after voting ends, I'll publish the finished update with proper levels and fixes.
you can move the things you have to charge, which makes the levels with nothing beatable, very cool idea, it makes for a nice simple puzzle game
Yep. you can, but it's just not finished thats why ;) Anyway waitinig for voiting to end to upload the finiished one.
The graphics are simple, the game has a bug when I stroke these balls in front of the blue line, nothing happens. I tried to bring the green ball back, but it didn't work, and it also happened with the blue ones when I put the game right in front of the blue line, unfortunately, I can't evaluate it because I couldn't pass the first level if I have time, check out my The game
Thanks for playing and yep my game is buggy and not finished. After voting I'll fix all that.
You'll do great, you're doing great! Good luck to you
While playing on touchpad with no middle mouse button emulation, I guess the second level is unbeatable as I cannot place anything😅 But the graphics were still nice, and tutorial "0-th" level was very nice too :) I would gladly revisit if you plan on doing something more with it in the future, as it has great fun potential I think :) I'll also revisit with a proper mouse I think :)
Now, when I've saved all cats, time to reply. When it comes to my game - yep, it's unfinished, buggy as hell, and the playable levels and menus are just a side effect of me struggling to design the levels, and not having time to disable the edit mode before the deadline. I've already fix all that, added some juice, and after voitngs ends I'll publish the new version.
The puzzle potential is very high, I was easily hooked.
Thank you! I really appreciate that you played it.
The biggest challenge was keeping the scope under control, because of that exact potential and ton of ideas. The original concept included transistors, resistors, and capacitors connected in series and parallel, with everything oscillating to the rhythm of the music—which I ultimately didn’t even include. Only the music credits survived… ;)
But the amount I learned about Godot during this jam was priceless.
That is one hell of an original scope lol. Glad the jam was so valuable!