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Sword of on Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #30 | 3.000 | 3.000 |
| Fun Factor | #46 | 2.250 | 2.250 |
| Gameplay | #46 | 2.250 | 2.250 |
| Special Object Implementation | #57 | 1.500 | 1.500 |
| Overall | #58 | 1.903 | 1.903 |
| Visuals | #63 | 1.417 | 1.417 |
| Audio | #64 | 1.000 | 1.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
the player throws a sword which they teleport to one the timer ends
What tools and 3rd party assets did you use?
godot engine, only third party asset is the font, which is kaph font that can be found on itch
How did you use generative AI? (If you did)
generative ai was used for coding the gradient which appears in both the main menu and end screen
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Comments
I liked the idea. The movements don’t feel quite controllable. I gave up on the third level.
If you adjust the control responsiveness, this would be a strong concept.
I really like your interpretation of the theme, it’s different from the others I’ve seen. However, the game doesn’t seem to work for me. Whenever I press the sword, it always ends up at the same point and doesn’t progress any further. I’m not sure if I’m doing something wrong.
can you explain a little? wdym it doesnt progress any further
sry, but i didn't understood how to select direction of throw, or its just not working, therefore the gameplay looks broken.
its just where you're facing?? face left and it will throw left, face right it will throw right. sorry for not explaining it ingame!