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Charging of the Bulls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #17 | 3.538 | 3.538 |
| Theme | #23 | 4.154 | 4.154 |
| Originality | #43 | 3.846 | 3.846 |
| Overall | #52 | 3.516 | 3.516 |
| Controls | #54 | 3.538 | 3.538 |
| Fun | #63 | 3.385 | 3.385 |
| Audio | #69 | 3.231 | 3.231 |
| Graphics | #110 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.1
Theme Interpretation
The player controls a herd of charging bulls and can wait for the amount of ready bulls to charge up for a formation attack.
Discord Username(s)
HornedBird, unseen
GWJ Participation Level
10, 1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I like that the user can choose whatever keys they want for the controls! Nice.
I didnt get exactly how it worked, but teh idea seems fine and cool, original and funny. I passed the burger level but get obliterated by the cowboys lol.
Very solid entry! I loved that there were multiple ways to control and play! Great work!
The VOD for the review is linked below, and will be available for 60 days:
https://www.twitch.tv/videos/2859354744?t=0h10m24s
Thanks for streaming my game and all the nice comments! For your question about the wiggle shots, to hopefully prevent bullet lag, all the bullets simply move forward in the direction they're pointed. Boss waves can change the bullets by iterating over an array of the active ones. The bullet's wiggle was rotating their direction by a small angle multiplied by a time-dependent sin equation.
Once I got the hang of it, really good fun! Brutal trying to get past the ambush (which scared the life out of me the first time with earphones in lol) with only one heart left and survived until second stage UFO. Nice job making all the bosses and stages feel different, didn't know what was coming next.
Nice game! I struggled to get past the first boss initially, but once I got the hang of it I felt the game was nicely balanced. Was also pleasantly surprised to find more levels. Loved the different environments, especially the cowboy ambush with the SFX added on top haha.
It would be cool if grazing recharged your attack bar (like a risk vs. reward kind of thing), might be tricky to balance though.
All in all I had a lot of fun, great job :)
I’m really glad you liked the ambush cowboys. It was on the chopping block to be dropped up till the last night but I really wanted it in and pushed it through anyways. Thanks for playing our game!
I love the idea of a pikmin/bullet hell combo, I would have appreciated an upgrade system so you can recharge bulls faster or something like that. Also, I liked the sound effects, and would have liked if there was a sound effect for when you get hit
There actually is a sound effect when you get hit; It just so happens to be the exact same sound as the little bulls when they charge so it probably went unnoticed. Definitely going to add getting a different cow sound to the list of post-jam updates. Thanks for playing our game!
I like that burger restaurant is a miniboss :D It was hard (or I just suck at bullet hells, or both), but I had fun playing it :)
Very cool charge sound. The controls were a bit confusing (I wasn't sure how exactly how the Bulls/Formation/Grazed differed). Also I liked how you could choose different formation for your cows at the beginning and the death screen is cute!