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Hi! Nice submission 😃

For usability I think this might need adjustment of some wording to clarity and extra testing, because one of the abilities of Draw Steel I find the most underwhelming for cinematic and tactics is the Talent's Fling Through Time, so I was a bit disapointed to see a similar concept of enemy removal with Knock into Next Week.

On a creativity standpoint it is adding something new to the game, and I like subclasses!

I understand the constraint of space but a small piece of art or colors could have helped for my enjoyment! Because the layout although clean, feels a bit rough. 

Having worked on a time-related submission I can't argue that it is a fitting theme.

I appreciate the feedback! I would definitely want some testing (and another editing pass) if I were to work on this further.

With Knock Into Next Week, the interesting bit for me is that the majority of the forced movement is delayed until the enemy reappears, which creates an opportunity to set up the battlefield for their high-velocity return. So, slightly more dynamic than Fling Through Time, I hoped.

If I continue work on this after the jam, I will absolutely clean up the presentation and add color, and hopefully art as well.  I ran up against some time constraints during the jam period, though, and given that the judging criteria very explicitly exclude art and layout, I felt that was a safe area to save time.

Thanks again!