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I appreciate the feedback! I would definitely want some testing (and another editing pass) if I were to work on this further.

With Knock Into Next Week, the interesting bit for me is that the majority of the forced movement is delayed until the enemy reappears, which creates an opportunity to set up the battlefield for their high-velocity return. So, slightly more dynamic than Fling Through Time, I hoped.

If I continue work on this after the jam, I will absolutely clean up the presentation and add color, and hopefully art as well.  I ran up against some time constraints during the jam period, though, and given that the judging criteria very explicitly exclude art and layout, I felt that was a safe area to save time.

Thanks again!