Play game
Cutlass For Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #24 | 3.200 | 4.333 |
| Special Object Implementation | #31 | 3.077 | 4.167 |
| Fun Factor | #37 | 2.585 | 3.500 |
| Gameplay | #40 | 2.585 | 3.500 |
| Overall | #41 | 2.585 | 3.500 |
| Visuals | #54 | 2.216 | 3.000 |
| Audio | #54 | 1.846 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You throw swords (cutlasses) to get more time (that's the key!)
What tools and 3rd party assets did you use?
Used a wooden background (modified) from pixabay
How did you use generative AI? (If you did)
Didn't
Leave a comment
Log in with itch.io to leave a comment.


Comments
sword physics are clunky sometimes (its hard to throw them) but the main gameplay loop is fun and a nice timekiller. also i really like the clock shattering animation lol
The magic of Unity's particle system, my friend! I agree on the difficulty to throw them. It's a little easier on mobile where your hands naturally rest at the bottom of the screen in my experience, but it's also how I tweaked the physics - I was too worried about players accidentally sending the swords into orbit, when in reality that would've probably been quite fun. Thanks for playing!
Good game! Played on phone on itch page, really handy. Kind of nothing rewarding my high score, a bit hard to throw swords
Doing a lot of bugfixing, don't mind the recent upload date!!!