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A jam submission

Cutlass For TimeView game page

Submitted by NedInYourHead — 8 minutes, 45 seconds before the deadline
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Cutlass For Time's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#243.2004.333
Special Object Implementation#313.0774.167
Fun Factor#372.5853.500
Gameplay#402.5853.500
Overall#412.5853.500
Visuals#542.2163.000
Audio#541.8462.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
You throw swords (cutlasses) to get more time (that's the key!)

What tools and 3rd party assets did you use?
Used a wooden background (modified) from pixabay

How did you use generative AI? (If you did)
Didn't

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Comments

Submitted(+1)

sword physics are clunky sometimes (its hard to throw them) but the main gameplay loop is fun and a nice timekiller. also i really like the clock shattering animation lol

Developer(+1)

The magic of Unity's particle system, my friend! I agree on the difficulty to throw them. It's a little easier on mobile where your hands naturally rest at the bottom of the screen in my experience, but it's also how I tweaked the physics - I was too worried about players accidentally sending the swords into orbit, when in reality that would've probably been quite fun. Thanks for playing!

Submitted(+1)

Good game! Played on phone on itch page, really handy. Kind of nothing rewarding my high score, a bit hard to throw swords

Developer

Doing a lot of bugfixing, don't mind the recent upload date!!!