Cool real-time life simulator, unique and impressive for a 2 day project. It would help to expose some of the inner workings to the player, as you often can't tell what risks, tradeoffs, or benefits of certain decisions would be. Well done.
NedInYourHead
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The magic of Unity's particle system, my friend! I agree on the difficulty to throw them. It's a little easier on mobile where your hands naturally rest at the bottom of the screen in my experience, but it's also how I tweaked the physics - I was too worried about players accidentally sending the swords into orbit, when in reality that would've probably been quite fun. Thanks for playing!
Fantastic execution of a neat premise. Visual style is great, with runic-looking numbers playing into both the gameplay as well as the aesthetic, but I'd especially like to highlight the fantastic sound effects - Clicking and dragging numbers feels super clean.
The only points of feedback I'd give is that it is a bit too easy to trial-and-error (which isn't bad for a jam game) meaning I didn't feel incentivised enough to sit down and study the mechanics and figure out how it worked. Additionally, the fact you were forging a sword didn't really play into the gameplay at all, as it could well have been swapped for the teeth of a key instead (don't think I didn't catch that!).
But no, it's a great little puzzle based on trying to figure out what time it will be in X hours/minutes.
Super fun, I enjoyed almost everything about this game, but there is one thing I'd suggest; when you throw your gun, you are restricted by its trajectory until you catch it. Making it maintain your sideways momentum means that you wouldn't have to stop in the middle of combat to do this, and could keep strafing around the enemy to avoid its shots, as long as you don't change direction.
Awesome game, I'll definitely be watching Jelly Brain closely to see what you do next.
Elf killed his assigned family? more like elf killed the internals of my laptop... sorry I couldn't play it, because it sounded like my computer was about to explode. Maybe something to do with unoptimized 3d models? The grappling hook also didn't work, so I didn't really have any way of getting around. Again, apologies for my technological limitations, but I seriously wasn't able to do anything.
This game is HARD. The elves come in great numbers, and they come fast - thanks to the short screen height, I was barely able to see them before they fell off the bottom! I also had trouble switching colours in time as your paddle changes on mouse up instead of down. However underneath all of its clankiness is a snappy game that is a blast to play, and I would love to see this prototype refined and polished as a full experience. A great concept limited by execution.
This was a really polished experience, you even added an options menu! I'm also very impressed with the completed art assets and how the character bounces around in animations. In terms of originality it lacks a bit, essentially being a google dinosaur clone ...but it's a tried and true formula, and I personally had a lot of fun playing it. Another note would be to add a looping and/or parallaxing background to make it feel like you are moving, but that's getting into nitpicking territory.
A great overall submission, well done!
P.S. - thank you for making it playable in browser, its super convenient!
There were no controls on the itch page or in game, so I wasn't sure how to do anything or what the hotbar slots were for. I found Chipy, some dialogue played, but when it finished the game wouldn't let me move.
I did like the art and atmosphere, and its clear a lot of time and effort went into it, so it was unfortunate that the game wouldn't let me properly enjoy it.











