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Mark Wahlberg and The Sword of Time Lands a Plane's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #9 | 3.812 | 3.812 |
| Audio | #9 | 3.688 | 3.688 |
| Fun Factor | #13 | 3.688 | 3.688 |
| Overall | #15 | 3.521 | 3.521 |
| Special Object Implementation | #21 | 3.625 | 3.625 |
| Visuals | #26 | 3.375 | 3.375 |
| Gameplay | #28 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Well its Mark Wahlberg and the Sword of Time
What tools and 3rd party assets did you use?
Godot engine
How did you use generative AI? (If you did)
Used AI to assist with coding
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Comments
Life changing. Only issue I had, the music didn't really sync with the gameplay for me
Writing, art, action, all perfect! I’ll be waiting for the sequel.
pov: what carlo gesuado and nietzche could do if they would live in our time and collab
Greatest SFX I've ever had the privilege of hearing, it's a bit tough to tell the right timings of the hits from the visuals, but peak is the only word for this game.
Freaking peak.
Comic book narration was great, the humour and writing were top tier. The rhythm gameplay was quite harsh, there didn't seem to be a lot of forgiveness and it was very easy to lose lives. I did switch the the no fail mode quite quickly to see how it ended. But overall nice job!