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A jam submission

Entry's TickingView game page

Trapped in Hell, you must learn a language you don't know or die trying to speak it.
Submitted by Yoyott29, 4rthurV — 11 minutes, 40 seconds before the deadline
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Entry's Ticking's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#123.9093.909
Gameplay#133.5453.545
Fun Factor#193.3643.364
Overall#243.3033.303
Theme Implementation#253.1823.182
Audio#273.1823.182
Special Object Implementation#412.6362.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
- The player has a limited time to do his inputs (15 seconds) in order to get the key
- In the question part, TIME is the equivalent of KEY

- The special object (Sword) is used to break Barrels

What tools and 3rd party assets did you use?
Unity as engine
Pixabay for sound effect
LLMS for Music
Pixel Studio for ART

How did you use generative AI? (If you did)
No IA used

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Comments

Submitted

Lovely looking game with a wonderful concept, reminded me of one of the toys I used to have that also had a programmable path. The early level riddles are sometimes not very doable as I'd have just one or none of the words, but the concept is awesome! Continue this game :D

Submitted

Very cool concept, there could probably be a bit more logic behind the first couple of words you get because it's very random and the first couple of levels are almost entirely up to chance. I encountered a bug where the clock gets stuck at 1second and the level never continues after your moves are done. Great game

Submitted

Really like the idea! I had issues with the demon's puzzle as I didn't always have words to make sense of anything, "do you fear" and the only words in responses were "gate" and "is". but this has so much potential!!!

Submitted

Very nice!

Submitted

I like the idea of the riddle to proceed being the cherry on top of the intial challenge of the level.

Submitted

my bad, didn't saw the play button on bottom, prob the game scales bad not in full screen, anyways the timer as limiter and stopwatch as key looks like good implementation of theme and special, and the timer makes the mechanic of planning movement instead of just walking pretty viable, forces to think fast, and the audiovisuals is pretty nice and stylized, gj + gg.