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Fanart Thread! Sticky

A topic by bitshiftgames created Aug 27, 2023 Views: 26,176 Replies: 199
Viewing posts 41 to 47 of 47 · Previous page · First page
(+2)

I love Cruel Serenade, it's my favorite gay furry porn game!!

So I wanted to dedicate a fan art of my OC to my favorite game, inspired by Mezz!! I would like some support, I'm just starting out. I like the idea of drawing more about the game later on~

What would a little white rabbit do pretending to be a boastful hero? 🐇~

https://x.com/Fluffycumcum01/status/2001559311927964018?s=20


Developer

I...am not sure how I missed this, apologies! The forum system here can be a little random on when it decides to give me notifications. But thank you for the art, it's much appreciated!

(+1)

I love your game, I adore it! It's my favorite. I love Mezz and I've played both editions of your game many times. I'd love to dedicate more drawings to it later, inspired by your game. I'll think of some ideas, but for now, work is keeping me very busy, so I'm eagerly awaiting the third installment of your game. And thank you for noticing my drawing!! :3

Developer

No worries, certainly know the busy feeling. But appreciate it, and glad to see more whenever you have the time.

(+1)

I really love your games owo It's been a while since I found a game as addictive as your two previous installments, it's fascinating!! I just wish there was more sex in the game, like maybe a double penetration of Mezz, or even that Mezz could take advantage of his enemies if they let him have sex with them ewe. However, I'll wait to see what the third edition has to offer, which I'm sure will be awesome!!

(+3)

Hoyo,
Dangpa made somes sketch of ur game =:D   




https://e621.net/posts/6065174

https://e621.net/posts/6065179

Posted in his telegram channel

Developer(+1)

Nice! Yeah, a few people told me, reached out to thank him but haven't heard back -.-. Very cute (and very hot) stuff though.

(3 edits) (+2)

"This time, ours bunny hero, turn the wrong corner and ended up ambushed by a group of hyenas. The next thing Mezz saw, was a basement in the Gutter repurposed for storing "live goods". An underground filled with others unlucky creatures like him, bought and sold like a livestock, he had just the time to get up on his knees when tow figures approached him from the darkness, one clearly a hyena, the other one a well dressed and groomed figure, probably from the Towers. They stopped three steps from him and then they start to talk to each others."

This piece was a bit of a challenge for me, especially nailing the prospective and the proportion of the room vs Mezz. As usual, if you have any suggestion for improving my art skills , or pointing out my errors, feal free to do it.

Edit: I Correct a grammar error and ad an easter egg that i forget to add :^]


Developer (1 edit)

This is great! Chain to the floor especially is under-used, glad to see it. And I love that expression on Mezz. 

I will say that canonically, the towerfolk MOSTLY don't go to the Gutter, both because they think it's beneath them (literally and figuratively), and because they have...quite a bit to entertain them in their own little world. They're a very insular bunch. That said, it isn't unthinkable a few might venture to the Gutter occasionally, or send representatives, if for no other reason than that the "subjects" they had on hand were too damaged or...genetically compromised to be useful. Did you know IRL that most lab rats come from a very narrow genetic makeup, which potentially throws into question countless studies done on them, as their responses to various drugs might not be reflective of the species in general? 

Regardless though, I give HUGE kudos to you for even bothering to read through all my goofy lore, let alone make a pic with it. Much appreciated. Do you have a Twitter/FA etc? Totally fine to "promote" here as long as you're doing it connected to fanart you did.

Also: "But this one wouldn't stop talking." Yeah. Yeah that's about right.

(1 edit) (+1)

Thankyou, based on your previous suggestion, I tried to give more importance to expressions, sound like i improved a bit.

That's a interesting lore piece about towerfolks. From my interpretation of the lore, the tower dwellers are a mix of XVIII century French aristocracy and cyberpunk trust found babies, whit they corresponding court and servants. I assumed that sometimes for business or boredom they go out "in the mud" for a bit of fun. Well i hope to reed more about the CS world building.

About the lab rats... i did not know that... and i consider myself a science nerd. Biochemistry is not my field of knowing, mine is physical chemistry (thermodinamics, material properties, etc) but I'll never expected to learn this information here from all the places, however knowledge is knowledge no meter were is coming from.

Btw, shame, shame, shame for everyone who do not read the lore.

Developer (1 edit)

Oooh, you're the one that did that cool pose with the staff too! Excellent. Yes, I'd definitely say you're improving.

As for the Towerfolk, the various groups I ended up doing or planning to do in large part had to do with assets that were available, tilesets, music etc, overlapping with themes I was interested in. So the Gutter is a chance to explore all the fun sleazy "slum" stuff that's out there, chapter 3 will be a bunch of oooOOOooo spooky stuff, and the Tower will be a chance to get into the sci-fi stuff in a more focused way. Not aristocracy so much as unregulated hypercapitalism, science run amok, a lot of backstabbing etc. A bit Bioshock, but without the fancy aspirations of Objectivism. Maybe more the practical reality of what that city became, rather than Ryan's grand ambitions for it. BUT, that's a long way off. Gotta get 3 out first.

Ha, and I don't mind either way, I don't blame people if they just want to stick to the basics and enjoy a porn game. I'm just a NEEERD so I like having some backdrop for all this.

Oh and easter egg? The tag number maybe? Doesn't immediately jog any memory, although it does remind me of the nonsensical resolutions some of the images end up at sometimes when I'm being sloppy. 

More a hidden message to decipher that a easter egg but you got it right, for see it better i suggest to open the imagen in another bowser page, the compression is a little bit odd  and blur the fine text. Anyway before i forgot again, I should thank you for the possibility to "publicize" my socials, but i don't have any (at least public) for now, it's just my hobby and at the moment I'm content to share my work only here, but thanks again for the opportunity

Developer

Understood on the socials then, no worries.

And interesting. "319720IT".

-It is not a valid actual cattle tag ID, as convention places the letter FIRST, and only one letter, not two.

-It is the same number of characters as "Bitshift", and ends in the same character. This might be the encoded string, but how do we get there?

-It cannot be ASCII encoding, as the "IT" would be nonsensical: ASCII is denoted in hex, and i and t don't exist in hex. It's also much too short if we're aiming for "bitshift".

-The obvious joke would be to use some kind of shift cypher (hur hur), but the combination of letters and numbers, and the fact that the "t" at the end appears to be unencoded (or at least "drop through") throw wrenches in this. At the very least, it's not a SIMPLE shift cypher, where we're just shifting everything x characters in the alphabet.

-Discarding "bitshift", if we convert the numbers into letters assuming a = 0, that gives dbjhca. If we then multiple-shift in sequence 1, 3, 25 every two characters, this gives "cagedb", which added back on to the letters gives "cagedbit". Which is somewhat sensical give Mezz's new decoration, but I only have moderate confidence this is the intended string; this feels less like a decoding and more like I'm practicing numerology. 

That's my guess so far though.

(+1)

You give too much credit, is simpler. In tis form : 3 19 7 20 IT, is more  decipherable.


P.S. IT as acronym of Italian 

(+1)

I thought it could have been numbers to letters but didn't think it was significant at first. Comes out to CS:GT, Cruel Serenade: Gutter Trash

Yep you got it, bravo

Developer

Ooh, that makes sense then, looks like Corbin got it. Ha, very much over-complicated it. Missed opportunity to not do a shift cypher though. And also...Italian?! Because you're Italian? I think that was what threw me off the most.

(+1)

Now, now, let it be some mystery, some speculation behind the significance of the hidden message.

Developer

Ha, fair enough. And again, thanks for the art. Very fun piece.

(3 edits) (+2)

Hey!! Just wanted to say I love your games, and I drew my favorite scene as part of a Hypnovember prompt challenge (yes it’s July…). I actually missed this scene the first time I played this years ago, and decided to replay before playing Gutter Trash so that I could get the extra scene. I did the “slut route”, thinking I had done it the first time, only to be surprised by one of the hottest things I’ve ever seen. Seriously, the hard cuts between the fight and reality push my specific buttons so incredibly hard, really well done. I’m enjoying Gutter Trash too so far, though I’m going slowly! Anyways, here’s the art:



I originally posted this on bluesky, with an additional caption: https://bsky.app/profile/robinhypnotized.bsky.social/post/3mrgcamyo422d

Anyways I appreciate your work! Awesome game!!

Developer (1 edit)

Aw I love it! A really fun little framing for the scene. And I'm glad it snuck up on you, that's always the ideal circumstance for stuff like this. Especially with the looping in the first game, since there's some fun potential that people will expect it to just be the same again. 

"Hypnovember prompt challenge (yes it’s July…)" Sounds like about my pace (though the game art for 3 IS coming along, finally). But thanks for the art! I've said this before, but it helps, especially on these long dev cycles, to be reminded people are still thinking about, playing, and enjoying the games. 

Also, should I take this to mean you haven't played GT yet? If you enjoyed CS this much, GT should be quite a ride.

(+1)

Glad you like it!  I’ve started playing GT, but haven’t finished yet. Definitely enjoying it so far!

(+1)

oh and I do realize GT generally fits the theme better, but I just really really liked this scene :P

Developer

Hey, no worries, this works well too!

(+1)

I see those challenge months and never knew how anyone could crank out 30+ pictures in a month unless it they were a student or a full-time artist or something. Good on you doing it even though it's past November

(+2)

i love mezz really!!
I wanted to ask if you need a Russian translator for the game? I could work on that

Developer

Wow, lot of art just now! Love it. You're free to try to do a translation, but I'd recommend starting with the first game to ease yourself in. There's a lot more text in these games than people realize. Also, although you CAN just edit the text files directly, I always recommend Translator++. Not for the machine-translation features (I recommend NOT using those), but simply because it integrates directly into RPGMaker's file structure, helps you keep track of what you have and haven't translated, and helps avoid accidentally deleting or overwriting formatting characters while doing an edit. 

(2 edits) (+1)

Okay, where can I message you in the future once I’ve translated everything into Russian?

Developer

You can update here for now. If you finish, feel free to make your own thread here, but if I don't reply after a while you might have to reply to one of my posts here to get my attention: sometimes notifications for forum stuff here seem to be a little off.

(6 edits)

ok

UPD:


I have nothing to do, so I think I'll get it done within a month

UPD:

By the end of the first day, all endings had been translated

UPD:


Half of the game has been translated; I found a couple of text display bugs and am working on fixing them!

UPD:


The translation is more than half complete; testing will begin very soon

UPD:


The translation is scheduled to be finished in early August (around the 1st or 2nd); I might manage to get it done a bit earlier

LAST UPD:


The translation of the first chapter of Cruel Serenade is completely finished, I just have two things left to fix, and then I’ll make a thread about it

(+1)

A bunch of new art was posted on e621.

Arists: Bunnypen, illegaleel, mccrazy 

https://e621.net/posts/6644869

https://e621.net/posts/6644870

https://e621.net/posts/6644881

https://e621.net/posts/6644882

https://e621.net/posts/6644883










Developer(+1)

That first one isn't fanart, just art from the game (used by permission), but the WRITING it's attached to is fan work, so I'll let it be for now (also Bunny does some writing, check her out!). The second has been around a while, but it looks like it never got posted up here. Neat to see the others though!

(1 edit) (+1)

I don't know if this is suitable for this thread or not, but I want to show my edit using a Diezel image that is in the game files, but which is not used in the game itself. I used the SAI Easy Paint Tool if anything for this edit. I wanted to show how this image could be used, since it was clearly created for this purpose.

If it is not suitable for this thread, then please let me know and I will delete this post.

Developer

I'll leave this up as clarification, but for future reference no, this thread is just for actual significantly original fan works,  mostly art although people can certainly link stories as well if they want. No worries though.

(+1)

Are animations suitable for this thread? Like meme animations

Developer

There are some animations here already, but it's more a question of high effort vs. low effort. This thread is more for things people sat down and spent at least a few hours on. That said, if you want to share a few meme things that's fine, just limit it to one or two, and link the rest if you have more than that. The issue with low-effort stuff is that it tends to flood/spam threads because it's so easy to make.

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