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(+1)

It’s really satisfying to peel off the stickers. I can’t remember if there were any SFX for placing them, but the visuals really did the job on their own. I got a bit confused during the fights, though. I wasn’t sure what was being taken into account or why I had around 5000 points while the opponent had -700. The combat feels like the weaker part of the game, but I think there’s a lot of potential in the sticker mechanic. I also liked that you can use stickers to customize your fighting style.

Hello, and thanks for the detailed feedback!


Yes, the combat is definitely the weak point of the project.
We were a bit busy this week and had to rush the release. But the project is close to our hearts, and we’d love to release a more polished version once the voting is over—especially with better feedback during combat, let's say!