This was fun. I think rather than having the energy running out like a race against the clock, you could have it so that you move one block at a time and each step uses energy, that way you have to plan out how you solve the puzzle, at the moment it does feel a bit too easy to just steam roll through as fast as possible.
You could even add tiles which recharge the players energy to help add a layer of strategy to the game.
Cool concept overall though, great work!
Viewing post in Voltremi's rock blaster jam comments
Thank you for playing!Originaly the batery guy would oly move one tile at a time but i though it too way too much button-mashing so i chnged it to this semy sliding way but making it so theat cahnging direction costs energy would work. Also the recharge tile are a great idee i am defenetly writing recomandations down for a V2 dx version if i get around to it. And yhea the game is easy curently the timers were a bit stricter but I decided to extend them to make up for the fact people would have to figure out the game by themselfes and i din t want it to be frustraiting. I am always greatfull for feedback and thank you for cheking my first game out !