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(+1)

This was fun.  I think rather than having the energy running out like a race against the clock, you could have it so that you move one block at a time and each step uses energy, that way you have to plan out how you solve the puzzle, at the moment it does feel a bit too easy to just steam roll through as fast as possible.
You could even add tiles which recharge the players energy to help add a layer of strategy to the game. 
Cool concept overall though, great work!

(1 edit)

Thank you for playing!Originaly the batery guy would oly move one tile at a time but i though it too way too much button-mashing so i chnged it to this semy sliding way but making it so theat cahnging direction costs energy would work. Also the recharge tile are a great idee i am defenetly writing recomandations down for a V2 dx version if i get around to it. And yhea the game is easy curently the timers were a bit stricter but I decided to extend them to make up for the fact people would have to figure out the game by themselfes and i din t want it to be frustraiting. I am always greatfull for feedback and thank you for cheking my first game out !