Collision is poorly implemented, but other than that a nice fun concept that can be expanded upon. Good job!
Play game
TimeSword's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #13 | 3.618 | 4.000 |
| Visuals | #18 | 3.518 | 3.889 |
| Fun Factor | #21 | 3.317 | 3.667 |
| Overall | #23 | 3.317 | 3.667 |
| Audio | #24 | 3.216 | 3.556 |
| Special Object Implementation | #29 | 3.417 | 3.778 |
| Gameplay | #34 | 2.814 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The game is about a sword... that wields time, or something like that. Using it (not as usual) will do something to something to time, to let you progress.
What tools and 3rd party assets did you use?
We cited the tools we used in the game's credits, all the assets we used are free to use, and some of them are modified versions of them.
Gamemaker Studio 2
https://snowhex.itch.io/dungeon-gathering
(https://snowhex.itch.io/dungeon-gathering)/queue/c/4214509/pixel-rpg-series?game_id=1785388&password=
https://craftpix.net/freebies/free-undead-tileset-top-down-pixel-art/
https://frothzon.itch.io/z-axis-movement
How did you use generative AI? (If you did)
Yes we did use Claude for code help





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