Very nice puzzles :D
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The Spirit's Journey's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall (Shortlist Vote - Community) | #13 | 3.810 | 3.810 |
| Shortlist (Jury) | #13 | n/a | n/a |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is honestly exactly the kind of game I personally really enjoy! One suggestion I’d definitely have is to restart only the current level after failing, rather than restarting the entire game. The level design is intuitive enough that you don’t really need a big tutorial, which I actually really like.
Thank you for playing! We are really happy that you enjoyed our game!
We pondered wether to restart the level or the whole game, but as its rather short at the moment, we decided to reset the game, so our narative with the two endings is somewhat more fitting. But I see were you are comming from and if we further develope our game we will definitly change it. Thank you for your feedback!
Great execution on your idea, engaging level design and cute characters! Would've loved a level selection screen.
very nice sound design and cool idea to split the mind and body into two characters, very theme-fitting :)
Süßes Spiel, mich hat das erste Level zwar zwei Anläufe gebraucht bis ich kapiert habe das ich mit dem Geist durch die Gitter gehen kann aber dann lief alles super
Macht echt spaß zu spielen außerdem gefällt uns die Grafik.
Vielen Dank
The visuals are not bad. Would have liked it to be a bit brighter, but s small complaints.
The puzzle and the mechanics are ok. In the third level I think it would have been nicer to know which buttons activate which door so you can orient yourself better. I’m not sure what the timer was for. It seemed very short and reset your level repeatedly. It feels pretty bad if you run out of heart or fell into a trap door and have to reset the whole game instead of retrying the level.
Overall I like the atmosphere but the gameplay could be improved.
Good game, I liked the character switching mechanic!
The traps were not really needed, as they did nothing really harmful and were not explained. Maybe removing them would have been a better idea. If anyone´s stuck, try going through the metal bars as a ghost ;)
Keep up the good work!
I couldn't get past the first level. Either I was missing something, or the trigger wasn't working. I would step on the solid blue tile to make the bookcase go down, move my physical character onto the purple circle, but could never get the ghost to go into that room because the bookcase prevented it.
Very well done on the switch player mechanism; the trigger of the damage area is slightly bigger than my personal preference, but we can see a lot of potential to build on various enemies and characters.
Really really nice graphics and it doesn't seem unfinished like lots of games. The gameplay is nicely done, but it does get repetetive fast, since there aren't a lot of mechanics added past a certain point.


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