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A jam submission

Sword of on TimeView game page

Submitted by ImSculky — 1 day, 5 hours before the deadline
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Sword of on Time's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#303.0003.000
Fun Factor#462.2502.250
Gameplay#462.2502.250
Special Object Implementation#571.5001.500
Overall#581.9031.903
Visuals#631.4171.417
Audio#641.0001.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
the player throws a sword which they teleport to one the timer ends

What tools and 3rd party assets did you use?
godot engine, only third party asset is the font, which is kaph font that can be found on itch

How did you use generative AI? (If you did)
generative ai was used for coding the gradient which appears in both the main menu and end screen

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Comments

Submitted

I liked the idea. The movements don’t feel quite controllable. I gave up on the third level.

If you adjust the control responsiveness, this would be a strong concept.

Submitted

I really like your interpretation of the theme, it’s different from the others I’ve seen. However, the game doesn’t seem to work for me. Whenever I press the sword, it always ends up at the same point and doesn’t progress any further. I’m not sure if I’m doing something wrong.

Developer

can you explain a little? wdym it doesnt progress any further

Submitted

sry, but i didn't understood how to select direction of throw, or its just not working, therefore the gameplay looks broken.

Developer

its just where you're facing?? face left and it will throw left, face right it will throw right. sorry for not explaining it ingame!