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DAMOKLES's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1 | 4.692 | 4.692 |
| Theme Implementation | #2 | 4.346 | 4.346 |
| Audio | #4 | 3.923 | 3.923 |
| Overall | #4 | 3.897 | 3.897 |
| Special Object Implementation | #8 | 4.346 | 4.346 |
| Fun Factor | #25 | 3.231 | 3.231 |
| Gameplay | #33 | 2.846 | 2.846 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
This is a Timer game about the greek legend of the Sword of Damokles and the keys of time.
What tools and 3rd party assets did you use?
Code made in Stencyl Engine. Visuals made in Inkscape. Sounds made in Reason. I did not use 3rd party assets.
How did you use generative AI? (If you did)
No I didn't.
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Comments
Beautiful visuals and great interpretation of the theme/object
Nice use of the Special Object! the visuals are great!
thank_you
surprisingly catchy and challenging
Thank_you for your comment :)
the graphics are so nice! very unique and a cool use of the theme.
Thank ypu for your comment :)
a game in greece setting is fresh, and one of the most unique ones in this jam, and the visuals is very nice, but gameplay could have more twists/challenge types, currently its a bit boring
Yes, you're absolutly right, I wanted to create other challenges (like "stop the sword just before it kills Damokles", or things like that) but you know Jam Rush :) I think the 2VS mode is more fun.
very good game thank you for making this also made me better at counting seconds
Hahaha :D thank you for your comment.
no problem