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I think with a little bit more features this could be a really great! While it maybe reinforces the unfiltered brainrot theme of flooding your senses, this game really could have benefitted from knowing when the wave starts, from where enemies spawn (and when) as well what the towers really do before they end up firing at something, because it was hard to strategize without both of those features. Luckily the wave starts again soon so you can try again quickly.

Add on top of that another bit of polish (like hit sounds for example) and this could really be something!

I really like the level look with the different cables as the paths for the brainrot and it coming out of a telephone across the table, that was pretty unique!

thank you for your feedback <3. we sadly didnt have time to polish it more in those 48 hours. so some things like the lighting broke during export and some little features, like you suggested, didnt make it in :/