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Mezix

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A member registered Aug 19, 2020 · View creator page →

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Thanks and congrats to you too!

I would definitely agree with this, but its really hard to make that call during a jam and I think that idea was worth pursuing :)

Really great style and humor, I was surprised at how funny the sound effects chosen and the slapstick of the bodies coming was. The scenarios always at least got a chuckle out of me if not a laugh out loud :) Some of them were a bit tricky to solve but tbf I also kept finding new actions to take which might have helped (some of them were a bit precise like turning over the body and i only found out you could open the skull in final 5 bodies)

I think the game leans more heavily on the "body" part of the theme rather than the mind, but great entry, felt really good to play!

Really cute and well made for 48 hour game jam!

Like others said, unfortunately the game broken when I tried a different weapon, but the gameplay loop was interesting, even if I only understood it a bit later. Still, I feel like the theme was neglected a bit, other than "demons" being allegorical to problems with the "mind", I feel like "body" was even less represented by the gameplay or premise.

Didn't quite get how to beat the breathing exercise but could be really cool if explained properly!

Reaaaaaally great concept, but the difficulty was too severe to start out with. I really would love to see a full game with this gameplay concept, but with a better difficulty curve :)

Cute character design, but on the gameplay side it was very unclear what to do without prompts, and the wall jumping was too precise and unsatisfying, so I couldn't get past the first sequence :(

Cool concept, but doesn't work without the icons unfortunately :(

Really unique idea that could have benefitted from a bit more feedback and info, like how long  you have until the shark comes or some kind of animation when it does eat the fish (it felt a bit sudden an anticlimatic so far)

I think with a little bit more features this could be a really great! While it maybe reinforces the unfiltered brainrot theme of flooding your senses, this game really could have benefitted from knowing when the wave starts, from where enemies spawn (and when) as well what the towers really do before they end up firing at something, because it was hard to strategize without both of those features. Luckily the wave starts again soon so you can try again quickly.

Add on top of that another bit of polish (like hit sounds for example) and this could really be something!

I really like the level look with the different cables as the paths for the brainrot and it coming out of a telephone across the table, that was pretty unique!

Very heartfelt TT I wish I could have seen the character's stories develop further, I felt invested immediately!

Very satisfying to play but wish it didn't have to end so soon :( Looking forward to the full release!

I know I'm playing it wrong but the noise of the capybaras falling down gives me dopamine...

This game has a surprising amount of depth with just the limited mechanics, the speed and resulting powerup state are really inspired and well balanced to make a compelling loop!

Love the aesthetic and mood of the game! Keep up the great work!

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Thanks so much! We had a great art team this time around, we just wish us in the programming department had more time to explain the mechanics in game, and really let the art and sound shine, but of course like in every jam, everything came down right to the wire :D

I might update this in the future too, I think we were only getting to the good stuff mechanics wise at the end, I'd love to spend some time adding more mechanics and making fun levels!

Damn this game is tough! Great concept and I love the old school design and feel of the UI!

Well done guys! This is super cute :DD

Hehe the newest version isn't even up yet ;) Will work on uploading that soon :D

Thanks so much! Our team wants to finish this game for sure, and I’m currently working on polishing up the code so we can get to work again :)

Thanks! The possession mechanic was very toned down in the final build sadly, so it doesnt really do anything but look pretty. My team wants to update the game though so maybe in a few weeks we'll have a tutorial and the finished game done!

The Level of polish on this is A-Tier! Great work!