Thanks and congrats to you too!
Mezix
Creator of
Recent community posts
Really great style and humor, I was surprised at how funny the sound effects chosen and the slapstick of the bodies coming was. The scenarios always at least got a chuckle out of me if not a laugh out loud :) Some of them were a bit tricky to solve but tbf I also kept finding new actions to take which might have helped (some of them were a bit precise like turning over the body and i only found out you could open the skull in final 5 bodies)
I think the game leans more heavily on the "body" part of the theme rather than the mind, but great entry, felt really good to play!
Like others said, unfortunately the game broken when I tried a different weapon, but the gameplay loop was interesting, even if I only understood it a bit later. Still, I feel like the theme was neglected a bit, other than "demons" being allegorical to problems with the "mind", I feel like "body" was even less represented by the gameplay or premise.
I think with a little bit more features this could be a really great! While it maybe reinforces the unfiltered brainrot theme of flooding your senses, this game really could have benefitted from knowing when the wave starts, from where enemies spawn (and when) as well what the towers really do before they end up firing at something, because it was hard to strategize without both of those features. Luckily the wave starts again soon so you can try again quickly.
Add on top of that another bit of polish (like hit sounds for example) and this could really be something!
I really like the level look with the different cables as the paths for the brainrot and it coming out of a telephone across the table, that was pretty unique!
Thanks so much! We had a great art team this time around, we just wish us in the programming department had more time to explain the mechanics in game, and really let the art and sound shine, but of course like in every jam, everything came down right to the wire :D
I might update this in the future too, I think we were only getting to the good stuff mechanics wise at the end, I'd love to spend some time adding more mechanics and making fun levels!





