Play or Rot?
Brain or Rot?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Shortlist (Jury) | #18 | n/a | n/a |
| Overall (Shortlist Vote - Community) | #19 | 3.391 | 3.391 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.





Comments
This feels like like quite a solid tower defense game! At first I thought the memes would only start attacking when I placed my first tower, but turned out they're just on a timer. Also, the book felt a bit too weak, but y'know, just might be a skill issue... Also I didn't really understood what the drums were doing? I think they slowed the enemies down? A small text explaining what everything does would be useful.
But all in all, nice idea!
Ohhh, thank you! :D
Ye, simple timers for every wave haha xD and yeah, the balancing is almost non-existent... The book was meant for a cheap starter and after you've built some money with these you can upgrade. There is a description of all the towers on the itch page :p the drums deal HUGE AoE damage, they are busted xD But true, ingame popups or something would have been nice.
What was broken exactly? I didn't even noticed xD I liked the game a lot! :D
Maybe one thing I was wondering was that I didn't really needed the drums. Maybe it would be cool if certain enemies can only be killed by certain towers? :)
The lighting.... If you compare the web build and the screenshots you clearly see how ugly the web export looks... The game is still playable but made our 3D artist really sad, that the visuals broke last second. Thank you!
The drums deal big AoE damage. Yeah, initially we wanted to have some enemies to which certain towers deal more damage, other towers and maybe other effects but ran out of time :/
very nice creative take on the "tower defense" genre :D
Cute. Need brain plushie stat. Ears raped, eyes burned.
Beautifully sums up our game! Thanks :)
What do you mean with a brain plushie stat? xD
Yeees! Finally a tower defense! I think the only one in this jam...
Great idea and really cool that you've built 3D models in that short time frame. I'm always impressed by that!
Great Job!
this was the shortest Game Jam so far for me, so making 3D models and textures in 48 hours was quite challenging. Thats why I couldnt make them as detailed as i would have liked. your game looks insane though, you can definitly be proud of that! my silly meme drawings cant compare haha
I saw your brain on Discord and got super curious — finally, the mystery is solved!
Sweet tower def!
Next time I get hit with brainrot, I’m pulling out my calculator! 🧠
to many memes made the brain really silly. yep, you gotta improve in math, literature und music to stop your brain from shrinking :D
Nice little tower defense game. Perhaps a little too simple but understandable for the given time duration. Funny interpretation too.
It’s a shame that the web export broke some stuffs but I think it’s a good reminder to export to test early builds and make adjustments along the way, not just at the end.
Not exactly related to the game but the color of the page was a little too saturated so it’s kinda hard to focus on the game haha.
Yeah, making a 3D game in 48 hours was a challenge haha xD
That's true... Did some test exports but apparently we didn't test the lighting....
Ahhh, that's true, thanks!
I really like the tower defense against brain rot idea ^^ The presentation is also very well! I sometimes struggled a bit to place towers in positions when there was a tower directly before the slot, but I managed to successfullly finish 3 levels :)
Thanks, with our united gen-z power we came up with the idea xD
Yeah, the placement is a bit weird, we didn't have enough time to test everything in the end T^T
Nice, congrats! The last one is so damn hard... xD
A Tower Defense game to defeat brain rot is so fitting! Cool art style as well! Calculator is OP 420 XD
yep we should have nerfed it xd
I think with a little bit more features this could be a really great! While it maybe reinforces the unfiltered brainrot theme of flooding your senses, this game really could have benefitted from knowing when the wave starts, from where enemies spawn (and when) as well what the towers really do before they end up firing at something, because it was hard to strategize without both of those features. Luckily the wave starts again soon so you can try again quickly.
Add on top of that another bit of polish (like hit sounds for example) and this could really be something!
I really like the level look with the different cables as the paths for the brainrot and it coming out of a telephone across the table, that was pretty unique!
thank you for your feedback <3. we sadly didnt have time to polish it more in those 48 hours. so some things like the lighting broke during export and some little features, like you suggested, didnt make it in :/
I liked this theme with tower defense game play!
i like the art style
<3
This is curing my Brainrot !
Another rescued soul !