Reaaaaaally great concept, but the difficulty was too severe to start out with. I really would love to see a full game with this gameplay concept, but with a better difficulty curve :)
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Thank you so much <3 And thanks for the feedback! We opted for the "failure is inevitable" experience. But now that I think of it it an additional "endless mode" where you only play the gameplay part with a difficulty curve that wasn't tuned so the player is forced to loose would have been a great addition