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(+3)

Reaaaaaally great concept, but the difficulty was too severe to start out with. I really would love to see a full game with this gameplay concept, but with a better difficulty curve :)

(+2)

Thank you so much <3 And thanks for the feedback! We opted for the "failure is inevitable" experience. But now that I think of it it an additional "endless mode" where you only play the gameplay part with a difficulty curve that wasn't tuned so the player is forced to loose would have been a great addition

i would maybe make the difficulty curve less steep so you feel like you might be able to manage, but inevitably notice its rigged.

(+1)

I would definitely agree with this, but its really hard to make that call during a jam and I think that idea was worth pursuing :)