Thanks! When I first tried uploading a version in prep for not getting any more done before the deadline, a lot of it was in the description below the game, then being able to write in dialogue was one of the last bits I got working (other than sound and music), so then it seemed much funnier to have the eye explain it all in game.
I'd hoped to at least give them low-poly haircuts, preferably with physics, but I quite liked the low-poly low-detail look, in the end, at least once I found the grow-and-cull-front-faces setting in Godot.