Interesting mechanic. At first I didn’t quite understand the reason for the slow movement and long duration of it but I found it fun to preprogram the commands so it solve the puzzles correctly haha. I would suggest adding a “Confirm” or “Start Sequence” buttons so players can challenge themselves to plan out the whole thing before watching it play out haha.
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B.C.T.F. - Body Control Testing Facility's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall (Shortlist Vote - Community) | #55 | 2.606 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Initially, I wanted to add a mechanic where the robot loses one energy every tick, even in idle, after the player has input the first command. However, my implementation was a bit buggy, so I removed it before submission. In its current state, I would probably reduce the tick time by 1/3. But for a complete game, different modes (as is, with energy drain, with complete pre-planning) would certainly be great.
Thanks for playing and the feedback!
Simple and sweet. More levels would be great if you want to continue working on this after the jam!
Would love to have more levels for this game, because it's so simple yet relaxing and cozy. Great job in 48 hours.
Cute and relaxing puzzle game. Great for 48 hours. Would love to see more levels!
I really like the base concept :D
Maybe it lacks a bit of surprise?
It wasn't really hard to do and somewhat slow. Maybe it would have been a bit more interesting if you could win the level in a "good" or "bad" way? For Example you have this cooldwon circle if the bots moving, and what if the player can press a button at the right time to speed the movement up a bit. Then you could say, completing the level in time x gives one star, a bit faster gives 2 stars and if you hit the spots all the time perfectly you get 3 stars.
Just a random idea xD
Yeah, unfortunately I ran out of time to build my levels. The first levels currently available in the game were planned as a tutorial. The next level would have introduced controlling multiple robots in one level. After that, the difficulty of the levels would have increased to actually require some thinking from players.
But thanks for playing and the feedback! :)




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