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LAST 10 SECONDS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #14 | 3.611 | 3.611 |
| Gameplay | #15 | 3.389 | 3.389 |
| Overall | #16 | 3.463 | 3.463 |
| Special Object Implementation | #16 | 3.889 | 3.889 |
| Fun Factor | #17 | 3.389 | 3.389 |
| Visuals | #25 | 3.389 | 3.389 |
| Audio | #29 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The theme “Time is Key” is the core mechanic of the game. Each level starts with limited time, defeating enemies adds time, and taking damage removes time. The player must complete the required kills and reach the exit before the timer reaches zero.
The special object, “Sword,” is the player's main weapon. It constantly rotates around the player and is used to defeat enemies.
What tools and 3rd party assets did you use?
The game was developed in Unity using C#.
Third-party assets:
Squares, Dungeons & Dice by Cross Software — pixel art assets
How did you use generative AI? (If you did)
Generative AI was used as a development assistant for brainstorming, C# programming support, debugging, and design feedback during development. The game itself does not use generative AI during gameplay.
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Comments
Solid gameplay loop, clean visuals, and an interesting challenge. Enemies could be more distinctive at a distance, but I enjoyed mastering the mechanics.
Thank you! I agree that the enemies could be more distinctive at a distance. Using more distinct assets or different colors for each enemy type would have made them easier to recognize. Thanks for the feedback!
Nice game. At first, I thought the poison was a bonus because it was green.
I think there could be a hard mode, but I can’t imagine defeating the boss without dying.
I actually wanted to add more bosses, more levels, and make things a bit harder, but I ran out of time. So the difficulty balancing got a little messy in the end :D Thanks for playing and for the feedback!
nice gameplay loop and very good theme implementation
Thank you so much, I really appreciate it!
Very fun. Although I wish there was a way to extend time by just a tiny bit, other than that, great entry.
At first, killing enemies gave you more time, but it made the game too easy, so I nerfed it. I guess I made it a little too difficult this time :D Thanks for the feedback!
Very fun game—I played it all the way through. I also really liked that you included a boss at the end; that was a very nice touch. The theme implementation could be a bit stronger, but it’s still better than most of the games here. I hope you win! Very well done!
I’m really glad you played it all the way through and liked the boss at the end. It really means a lot, thank you!
good game i just don't like the use of ai the rest is fine
Thanks for playing! I understand your point about AI. As a solo developer, I mainly used it as a tool to help with debugging during the short development time.
ok i understand but i personaly still don't like ai but thats my opinion you can have your own