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TimeKnight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #6 | 3.812 | 3.812 |
| Overall | #7 | 3.823 | 3.823 |
| Theme Implementation | #8 | 3.938 | 3.938 |
| Special Object Implementation | #9 | 4.312 | 4.312 |
| Audio | #9 | 3.688 | 3.688 |
| Fun Factor | #11 | 3.750 | 3.750 |
| Visuals | #20 | 3.438 | 3.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The player has the ability to stop time for everything except their sword, which they will use to solve puzzles
What tools and 3rd party assets did you use?
Godot 4 game engine, Aseprite, Ableton Live 11, and open websites for downloading sounds
How did you use generative AI? (If you did)
Didn't use it
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Comments
Great implementation of the theme and puzzle design, very fun
really cool implementation of the theme! the lighting change made the levels a lot more fun
Very cool puzzle idea.
Very nice theme and special object implementation, accompanied by good visuals and audio. Well done!
Really good game, fun concept! Like someone else said, there is an issue with framing, but playing fullscreen works.
very solid concept. controlling sword feels like driving cheap rc car, therefore peak immersion
Very well done! Unfortunately, the visuals are a bit buggy for me; otherwise, it would have been 5 stars.