Solid gameplay loop, clean visuals, and an interesting challenge. Enemies could be more distinctive at a distance, but I enjoyed mastering the mechanics.
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LAST 10 SECONDS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #14 | 3.611 | 3.611 |
| Gameplay | #15 | 3.389 | 3.389 |
| Overall | #16 | 3.463 | 3.463 |
| Special Object Implementation | #16 | 3.889 | 3.889 |
| Fun Factor | #17 | 3.389 | 3.389 |
| Visuals | #25 | 3.389 | 3.389 |
| Audio | #29 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The theme “Time is Key” is the core mechanic of the game. Each level starts with limited time, defeating enemies adds time, and taking damage removes time. The player must complete the required kills and reach the exit before the timer reaches zero.
The special object, “Sword,” is the player's main weapon. It constantly rotates around the player and is used to defeat enemies.
What tools and 3rd party assets did you use?
The game was developed in Unity using C#.
Third-party assets:
Squares, Dungeons & Dice by Cross Software — pixel art assets
How did you use generative AI? (If you did)
Generative AI was used as a development assistant for brainstorming, C# programming support, debugging, and design feedback during development. The game itself does not use generative AI during gameplay.





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