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A jam submission

Chrono QuestView game page

Submitted by ResidentAleks123, Sekitano — 8 minutes, 52 seconds before the deadline
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Chrono Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#263.1433.143
Special Object Implementation#273.4293.429
Fun Factor#282.9292.929
Overall#283.0483.048
Visuals#303.2863.286
Audio#332.8572.857
Gameplay#372.6432.643

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Our game is about using limited time wisely. The sword and Chronus connect directly to the theme, while the sword is the special object that gives the player power.

What tools and 3rd party assets did you use?
Only Music and Sound effects.

How did you use generative AI? (If you did)
NO AI!!!

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Comments

Submitted

Ok that was pretty fun! I really appreciate as someone who has animated a bunch of sprites the sublety of your directional change which made it really fun to make the char do a little dance to the killer music while I carved up slimes. Nice work!

Submitted(+1)

I think the idea of spending your time for upgrades is great. Wish you could aim your sword attacks with your mouse because it's really hard to do damage and not get hit as is

Developer

Thank you! We wanted to try a somewhat older combat style, but we’ll take the feedback from the ratings into account and adapt accordingly.

Submitted(+1)

Fun game and theme implementation, the player hitbox could probably be a bit smaller (or maybe have some knockback when attacking enemies so that fighting feels a bit more fair). The boss could also have a little animation before it starts running around, to make it a bit more predictable

Developer

We are glad that you had fun! Thank you for your feedback.

Submitted(+1)

There’s potential. The balance seemed a bit off to me. I was just recouping lost time, but I couldn’t save up for upgrades.

Developer

THANKS 4 YOUR FEEDBACK!!!

Submitted(+1)

music was good but the art looked "okay"
and the player's hitbox was too big and didn't touched the blops but taked damage(i noticed it and then tried it out in a different run)

i got till the boss fight 

but the theme and sp obj was a good mix

Developer(+1)

Thanks for your feedback! Hope you had fun playing our game!