This is an outstanding idea that's simple to use but will do a lot to help a hero's life between adventures feel genuinely alive with unexpected twists. Huge props. I'll be using this at my table at the first opportunity.
Will do! I've also realized that as a bonus, the mechanics are simple enough that (intentionally or not) you've made a solid system-agnostic event generator for any game that has some sort of downtime involved in it. I'll spread this around with friends who run other games too and letcha know if I hear any interesting stories.