I was also stuck on the Lull Zach to sleep part on my first try but was able to discover the item after reloading and wandering around the level for a bit haha. I was confused at the end with Call for Help though but I guess you said in one of the comment it didnât got finished in time.
Overall I think itâs not too bad. I would have liked to see that it was clearer what items were interactable (and maybe some sort of hints of how to solve the task) so players wouldnât get confused. I would say it would be especially important because right at the beginning when the players are met with the annoying phone call sound. I know itâs probably annoying on purpose but I would try to alleviate playerâs frustration with the game. Also failing the blinking didnât seem to actually affect the game?
The visual is not bad at all though.
Overall a cool idea, would love to see more polish on the execution.