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3 levels, each one with something different. You really took some time to polish it. It felts engaging, you need to double focus. Time slowing when winning/losing feels awesome. Overall feels like a genuine playable game. I really like menus that are kinda part of the game. I always run out of time to do it, but in your case it suits very nicely into the art overall. Congratulations.

Thank you so much! I think I have a habit of trying to make my games feel like complete games because I’ve already released 10 games on Google Play.

Honestly, I had a lot more ideas for this one, but there just wasn’t enough time. I wanted enemies to shoot back, a shield for the player, traps, limited ammunition, and many other mechanics. Unfortunately, I didn’t have enough time, not only because of the jam deadline but also because I had to balance it with my regular work.

Still, I’m really happy with how it turned out. Thanks again for the detailed feedback!