This was a lot of fun. I loved how even the controls would change. I feel like you really incorporated the unstable theme in all aspects, not just in the gameplay. I was surprised when I saw the GDevelop logo, as it's not a game engine I see used often. Honestly, it's a really good example of how you can make something really great with visual coding engines.
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Thanks, I really appreciate all your comments and observations. After I had the basic mechanic down I tried to think of what other ways I could incorporate the theme, so I'm glad that it stood out to you! And yes, even though there's still a lot of tinkering you have to do, a visual coding engine can be fun to prototype and mess around with:)