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Fish Finderz's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Authenticity (or, Creativity in use of resolution) | #87 | 3.333 | 3.800 |
| Graphics | #104 | 2.193 | 2.500 |
| Overall | #107 | 2.105 | 2.400 |
| Gameplay | #110 | 1.666 | 1.900 |
| Audio | #111 | 1.228 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The fish sprites look great! The game is quite easy right now, but there's definitely potential to expand it into a bigger project. The text on the UI was unreadable for me, though. Congrats on finishing the project!
I like it, all the fish are super cute. It's a bit simple and has no challenge, the font is a bit hard to read and if you spam space you can sorta get a bunch of fish out of one spot. Other than that I think its a good submission for learning from, awesome job!
I like it, all the fish are super cute. It's a bit simple and has no challenge, the font is a bit hard to read and if you spam space you can sorta get a bunch of fish out of one spot. Other than that I think its a good submission for learning from, awesome job!
The fish sprites are super cute! I went and found all ten just to see them.
Not super challenging with the lights revealing where the fish are hiding! :P It’s a fairly basic gameplay loop, but congratulations on getting a working jam submission across the finish line. Every jam is a great learning experience—like discovering that anti-aliasing on low-res pixel fonts is a big no-no, as it makes text really tough to read. Crisp pixels are definitely key at this scale! Congratz on finishing your entry!
Not sure what -7 means but i think I got a surplus of fish? More fish the merrier I guess haha
Played the prototype — the moody underwater dark with the fish-glow bleeding through the murk actually reads really well at 64px, that soft light gradient is a lovely use of the resolution. Panning the camera to hunt down each glow and lining it up to catch felt like a genuinely nice core loop to build on. The blurry counter/text you flagged is the main thing holding it back right now — snapping the HUD to the pixel grid would sharpen it up a lot. Solid atmospheric start, would love to see it with a win state and some SFX on the catch. Nice work!
I found all 10, but I forgot to take a screenshot, doh! gg