The choices made with the audio were well timed and evocative. The writing itself also kept me engaged throughout the entire playthrough. And I think though subtle, the visuals themselves also kept things anchored as well. Very interesting entry, nice work!
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QVODTUES (Game Jam)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #101 | 3.188 | 3.188 |
| Art/Graphics | #110 | 3.500 | 3.500 |
| Originality | #148 | 3.375 | 3.375 |
| Overall | #168 | 3.075 | 3.075 |
| Theme | #192 | 3.062 | 3.062 |
| Fun/Gameplay | #281 | 2.250 | 2.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes, we had a member of the team take a picture of a museum's village to server as the visual for Leone's segment. For the outer space, we used royalty free images also credited.
Did your team create most of/all the audio yourselves?
We heavily edited and used audio from sources made specifically to help indie game jam teams, audio-wise. They are credited.
How did you incorporate the theme "UNSTABLE"?
On a literal level, Eunice's ship was made to be unstable, and Leone's physical body is unstable due to his age. After the (CLIMAX), their mind deteriorates causing them to make dangerous choices from their unstable mind.






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