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(+1)

I like the traveling Foghouse and this idea of packing up and moving your rooms. Fun concept to visualize and engage with. 

The way you did the “hp” of all the different things, rooms and creatures was a bit confusing since it goes against what Fatherfog does: 1 Heart = 10 hp. You have different amount of hp per hearts for the different things, did I interpret that correctly? I’d prefer to keep it all uniform. 

A little something funky with the coming and going’s table for the Busy day. Looks like an unfinished sentence “and only.” I love this table btw! So fun to see how the place changes. And pairing this with rolling for the travelers. The rule for the DUP. Lots of fun to be had there. 

The Travellers a superr fun. I love how they all have a little something to them. I can imagine players latching on to certain ones and engaging with others when they need it. Gery might be my fave. For Ruda and Swalda you mention gold pieces and gp. You should change it to coin, since that what Fatherfog uses. There’s another mention to gp I think when you talk about the Proprietors*.  

One thing that could  be fun is to work in some more adventure hooks or mystery with some of the landmarks to give it a bit more juice (there’s some stuff there but a bit more could help inspire some ideas). Kind of how the other entry titled A Coast Threaded by Fire by Spieroz did for the Coastal Encounters table.  

I think this is a really cool fun and creative pamphlet with lots of fun to be had from the tons of NPC and interesting rooms and concept! 

This is awesome stuff, thank you for the feedback. I will be keeping this in mind as I revise it. I think on the whole I want more weird flavour stuff and lighter mechanics but the big thing was the travelling foghouse dynamic so I am glad that was intriguing!