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The game itself was pretty good! But seemed somewhat generic, nothing really stood out to me as novel (not that I've played a lot of these RPG type games, so maybe I just didn't appreciate the fine-tuning you'd done). And while it all looked nice, there were a few moments, like I did quests but then couldn't find anyone to turn them in to? So I never saw what level up did, but didn't need it to beat Grok anyway. Seems like there's currency that you don't earn, so I guess it's ok that there's a shop that doesn't sell anything. Theme-wise... yep, they're out in the woods, and stuck together, figurateively, in that no one else wanted to buddy up. I did try for a second playthrough given you mentioned replayability but seemed to be fairly similar to the first so I moved on.

All of which reads kinda negatively, sorry, but like I said, it was overall actually a prety good game, especially for a solo jam project, like it's really cool that you managed to put all that together! :-D 

Hay omcmeister,
thank you so much for playing and sharng your thoughts and impressions! 
Haha, yes it is somewhat generic for sure.  That was kinda what I was going for haha : D 
I designed this more as a proof of concept rather than a serious epic. It was a lot of fun to try and figure out how to present an adventure completey differently in RMMV ( that was kinda the challenge I put on myself ) There were many bugs and problems to solve, but it turned out pretty much as I imagined, at least, with what I had to work with.
You can turn in your quests and receive money and exp as reward in any town via "Level Up" . Sorry that's not well expressed / explained.. ^^;  I can see that.
The shop only sells 2 items so far - but there would probably more to come in the future. I thought " How can I build / prepare this game, in a way to relatively easily expand it, if I ever feel like it. "