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(+2)

I liked the game. But I’m already tired of it, and it annoys me—in a good way. I just spent too much time trying to complete both levels. But overall, the game is very good; I’ll highlight its pros and shortcomings. 

Advantages:

- The idea is interesting and original.

- The graphics are minimalist, but clear and cool.

- It’s quite an addictive game, and you want to see it through to the end.

- The main menu has a cool button‑switching effect.

- I liked the second level and the shaking effect, which gives a sense of instability.

Shortcomings:

1. Most importantly, I’d like to see a bar filling up above the player when charging a jump, so you can get a better idea of how high you’ll jump.

2. Refine the UI, that is, the main menu, maybe the distance to the end of the level and all that.

3. Make more levels, but slightly shorter. So it would be great to make three levels, but they would be shorter.

As a result, it's an interesting, good job, which has some flaws, and I liked it. Good luck with further development)

Let me remind you that I would be glad for you to play my game.
/jam/do-you-wanna-jam-2026/rate/4925720

btw you don't need to put links since everyone can see what you made within your comment itself

(+1)

Thank you so much for the detailed feedback! I'm really glad you enjoyed the game, even if it got a little frustrating haha. 

I really like your suggestions, especially the jump charge bar. I think it would make the jumping feel much more intuitive. I also agree that the UI could use some more polish.

I'm happy you liked the second level and the shaking effect! I had a lot of fun making that level, and it's probably my favorite part of the game.

Thanks again for taking the time to play both levels and write such a detailed review! And as you know, I already played and commented on your game too. :D