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Really solid entry! The colony-favor system for resources (food, fuel, medicine) is my favorite part. Also, the fact that you have to bet and choose 2 out of 3 colonies and weigh what each one wants in return creates great tension without much rules overhead. The “something there vs. nothing there” branch and the no-fail misadventure ending both show a lot of care for pacing a real campaign, not just a one-shot.

As a comment, if you do a pass for a V2, a proofread for some typos (there/their, “colonie,” a few others) would help since the writing itself is otherwise really evocative.

Nice work!

thank you for your time and feedback. a V2 pass is clearly needed and I will see it be done for the updated version after the jam.