Really solid entry! The colony-favor system for resources (food, fuel, medicine) is my favorite part. Also, the fact that you have to bet and choose 2 out of 3 colonies and weigh what each one wants in return creates great tension without much rules overhead. The “something there vs. nothing there” branch and the no-fail misadventure ending both show a lot of care for pacing a real campaign, not just a one-shot.
As a comment, if you do a pass for a V2, a proofread for some typos (there/their, “colonie,” a few others) would help since the writing itself is otherwise really evocative.
Nice work!