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(+1)

The tension here comes entirely from resource math and hard choices rather than monsters or plot twists, and it works really well. The Manoeuvre Reserve system elegantly forces trade-offs between rescuing Survey Three, reaching shelter, and time itself. I especially liked that none of the NPCs are obstacles for their own sake: Marr, Li, and Mission Control all have legitimate, sympathetic reasons to say no. The solo-play NPC reaction table is a smart, lightweight solution too.

My only note is the prose is quite dense in places. Bullet points or just a summary table of costs/options might help. Also, white space is a must-add if you go for a V2.

Great grounded, hard-sci-fi tension overall. Terrific job!

(+1)

The denseness is certainly my fault - trying to get it all on a single A4. DS page.  Thanks for the kind comments.