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Exploding Business's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #32 | 3.429 | 3.429 |
| Controls | #34 | 3.714 | 3.714 |
| Graphics | #65 | 3.500 | 3.500 |
| Overall | #71 | 3.357 | 3.357 |
| Audio | #72 | 3.214 | 3.214 |
| Fun | #75 | 3.214 | 3.214 |
| Originality | #91 | 3.357 | 3.357 |
| Theme | #124 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.1 but halfway through development we switched to 4.7.2
Theme Interpretation
You use explosive charges (dynamite) to break through walls and clear the path towards getting all the money out. "An explosive charge is a measured quantity of explosive material."
Wildcards Used
Cutie
Add something cute
Discord Username(s)
zahirgamer444, strawberrygreaful
GWJ Participation Level
1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Cool game! Great job on your first game overall. I like the idea of being physically weighed down when you're carrying something, as has been said below these mechanics could really open up more puzzle elements in the levels. Enjoyed playing through all the levels!
Played all levels :) Great effort for a first Godot game. Implementation wise I didn't really encounter any issues. As far as game design goes, there are some interesting options presented: more money is more weight, the general ability to carry more than one item, crouching mechanic which you can't use with more than 1 item. But in the end the puzzles don't really use it much, which was a shame because I was looking forward to being challenged a bit more :)
Really cool game also cat cute :3
I liked the cat theme. Cats always work for me :)
I had a fun short session with your game. After a little bit of brainteasing I made it trough all the levels. If you feel like making any updates, I would love to see better jumping precision. Oh, and I think the ground slide when lifting up money is unintentional yet fun.
I have successfully acquired the moneys
Grats on the first jam! Player movement felt good, player character was very cute, and I thought the background was well done.
Cool game, really liked the level design, some nice little twists at the end there. Nice use of theme too, very inventive.
Really fun, didn't understand how it connected to the theme at first so I gave it a lower rating. Good for a first game (I made my first one too)