This is great! The timer puts a ton of pressure on the crawl, and I like that I'm "captaining" the party to direct them where to go, rather than having to control each party member and their actions. Really fun game you made.
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Before We Fall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #6 | 4.040 | 4.040 |
| Audio | #6 | 3.950 | 3.950 |
| Originality | #8 | 4.200 | 4.200 |
| Art/Graphics | #9 | 4.450 | 4.450 |
| Fun/Gameplay | #19 | 3.900 | 3.900 |
| Theme | #73 | 3.700 | 3.700 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes (for 3D, almost all 2D assets were assets packs that I credited in-game)
Did your team create most of/all the audio yourselves?
No (asset packs which I credited in-game)
How did you incorporate the theme "UNSTABLE"?
You're in a dungeon that is actively collapsing (think Indiana Jones), and you have a certain amount of time to make it to the end of the dungeon to survive. It's pseudo turn-based so that's not as stressful as it sounds, and you can bargain away dungeon instability for powerful relics and pacts to modify the run.






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