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(2 edits) (+1)

Awesome puzzle design in this game, I had a lot of fun. I think castle 1 dragged a bit for me, but I understand it's necessary to get used to the mechanics. Maybe one of level 3 or 4 could be cut, they felt a bit repetitive. The ramp up of difficulty on castle 2 is perfect to me! I felt in the flow solving the puzzles.

Highlight levels for me:
- Castle 2:6 is incredibly satisfying.
- Castle 2:7 is also great, honestly  probably because of the swooping finish. If you redesign the main character you should consider adding a swooping animation if they're about to fly onto the count.

I like the 2x speed button's design, but when it's active it's a little tooo distracting lol.

Oh also, the game didn't seem to work on firefox for me (the gameboy renders but the screen is blue). It worked fine on chrome.

(+1)

Thank you so much for your feedback I really really appreciate it this is the kind of feedback I was hoping to get!

Totally castle 1 is a bit slow in my opinion too, it's kinda the tutorial castle now but if it drags I could see people dropping before they get to the good levels.  I was hoping that the 2x speed option would also make castle 1 a bit more challenging, faster, and more fun.

But feedback like this was what led to the improvements in castle 2 so I'm really glad that the difficulty felt much better!  That flow feeling is what I'm always after creating for players.

I love your idea for a swooping finish that's an awesome idea I will totally do that if/when I make an original main character.

I had a bit tooo much fun with that 2x button haha lolz I'll consider chilling that out a bit.

Thank you for the heads up on firefox!  I always forget to check other browsers than chrome.  I'll check into that!

Again really appreciate the detailed feedback <3 Thanks a ton!