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(+1)

I love rogue likes and I actually really love this.  I don't really get how it relates to the theme, but I would (and plan to) play this game just for fun.  

if you play long enough, the whole dungeon becomes unstable, the screen start to shake, monsters get buffed, there are eyes of monster blinking around

also there is a 1D6 roll before your run that determines the difficulty of the dungeon, you don't control it, it could be a easy or really hard run, thats unstable

but I understand it might be somewhat simple, we had other ideas of having the character with a "debuff" trait, but this wasn't fun for the game, neither difficult for replayability

although I really appreciate your comment, thanks! I'll check your game