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(+1)

Lots of fun and great art and audio! I noticed in one of your comments that there's a bit of a Balatro inspiration here. I feel like I would have liked to see scoring goals rather than the objective being to just get a really high score. But given the time limit, adding levels might have been too large in scope for a week long jam.

I fully agree. I planed originally to have levels with shops in between (where you upgrade cards) but I had to scrap all this because of the time limitation.

The upgrades would either increase mass or energy but also add unique reactions to it if the particle gets unstable (like make the ones next to it also unstable). In my head that could lead to cool combos.