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[PAID $4-6/hr USD] QA Tester / Playtester — anime raising-sim VN, part-time long-term

A topic by lilithgamesstudio created 21 days ago Views: 250 Replies: 4
Viewing posts 1 to 5

Pay: $4-15/hr USD to start, raises with performance. 40 hrs/week,
flexible hours, fully async. Remote .
Independent contractor, long-term across multiple games.

We're a small indie studio. Our first anime-style visual novel /
raising-sim PC game is finished and about to launch; more games
(including an AI-video-driven title) are already in development.
We're hiring a long-term QA teammate — the studio grows, you grow
with it.

What you'll do:
- Play the full game on your Windows PC following a test plan
  (16-week sim: schedules, routes, endings) — find bugs, soft-locks,
  anything confusing
- Write clear bug reports in English using our template
  (screenshots + steps to reproduce)
- Verify each patch before release (regression checklist with
  prepared save files)
- Review batches of AI-generated art against a quality checklist
  and pick the best versions
- Proofread English game text
- Later: player-community support (forum replies, collecting player
  bug reports)

Requirements: fluent written English; Windows PC + stable internet
(backup plan for outages); detail-oriented and patient with
repetitive testing; reliable weekly availability. An eye for anime
art (can tell on-model from off-model) is a plus; Stable Diffusion
familiarity is a plus but NOT required. Projects may include
mature-themed, age-restricted fictional material; applicants must be
legally eligible and comfortable working with such content. Full
project details are shared at first contact before any assessment.

To apply: a short note about your game/VN experience + one example
of a bug you found in any game and how you'd report it + weekly
availability + desired rate.

Apply by replying here or DM.

Hi, I would like to help you with this. You can contact me from dm. 

Hi! I’m an indie game developer working primarily in Godot 4/GDScript, with hands-on experience testing and debugging my own 2D and 3D games. I’m comfortable reproducing bugs, isolating the conditions that cause them, writing clear reports, and regression-testing fixes. I don’t have professional VN credits yet, but I’m comfortable with dialogue-heavy games and detailed QA work.

One example: in one of my mobile games, a power-up would occasionally stop spawning correctly after restarting the game. I’d report it like this:

Bug: Power-up sometimes fails to spawn after restart

Steps to reproduce:

1. Start a game session

2. Play until at least one power-up spawns

3. Trigger game over

4. Restart the game

5. Continue playing and observe power-up spawns

Expected: Power-ups continue spawning normally after restart.

Actual: In some sessions, no additional power-ups spawn.

Frequency: Intermittent

Extra info: I’d include device/build information and a screenshot or video if useful.

My schedule is flexible and I can commit around 15–20 hours per week, with additional availability when needed.

Desired rate: $10/hour.

Thanks! I’d be happy to help test the project.

(3 edits)

Hello, I am interested working with you. I am a visual novel writer and developer with 2 years of experience. I primarily work in a small team. Most of my games are visual novels but other games that I made are still heavy on narratives. My best work so far is All about Lily which is a visual novel that has multiple endings, and a point system. Look Up is also another visual novel that I am proud of because of it's unique gameplay. 

When working with visual novels dialogue, and texts box are usually has the most bugs. Issues like text, and UI overlapping are the ones that I usually found. Like in the game All about Lily, which I find a text dialogue going off the screen instead of into a new line. When I find bugs like this I try to replicate the bug again, then document the steps where I find the bug.

Weekly availability: 20-40 hrs per week

Desired rate: 6-8$ per hrs

Thanks :>. I am looking forward working with you. Feel free to dm me on discord @nobb0209 if you have further questions.

Hello,

I’m very interested in the QA Tester / Playtester position.

I have hands-on software testing experience through uTest, Testlio, Test IO, and TestWork, where I’ve worked on real testing tasks involving functional testing, exploratory testing, following test cases and test instructions, reproducing issues, and writing structured bug reports with supporting evidence.

Although my previous testing experience has covered different types of applications rather than being limited to visual novels, I’m very interested in game QA and I’m comfortable learning new game mechanics, following detailed test plans, and testing repetitive scenarios carefully. I’m particularly interested in finding edge cases, progression issues, UI problems, unexpected states, and issues that can affect the player experience.

Example of how I would report a game bug:

Bug: Character interaction becomes unavailable after returning to a previously visited location.

Steps to reproduce:

  1. Start a new game.
  2. Progress to the location where the character interaction is available.
  3. Complete the interaction and leave the location.
  4. Progress through another activity or location.
  5. Return to the original location.
  6. Attempt to interact with the same character again.

Expected Result: The character should be available for interaction according to the current game state and schedule.

Actual Result: The interaction option is no longer available even though the character should still be accessible at that time.

Reproducibility: 5/5

I would provide the game version/build, relevant save file if available, screenshots or screen recording, and clear reproduction steps so the issue can be investigated and reproduced easily.

I’m also comfortable with regression testing after fixes and carefully checking whether a previously reported issue has been fully resolved.

I have a Windows PC and stable internet connection and can commit 20–40 hours per week with flexible availability.

Desired rate: $6 USD/hour, although I’m open to discussing the rate depending on the workload and responsibilities.

I’d be happy to complete an assessment and provide additional information about my previous testing experience.

Thank you for considering my application. I look forward to hearing from you.

Best regards, Mohammed