there is a parallel method to the madness both in the music and the game production
Jan '23 : compositions that are less than a minute on SoundCloud
-> up thru March '25 when starting games: longer music, finally singing on tracks (for the first time since college choir in '99) in Jul '24 to get things "looking lived-in"
then elaboration in music while game dev followed the same style spin-up from March of the 72 Demons (I)
and now the music is slowing down and the game dev is in the front as i pick up coordination with agentic AI and hopping from one AI to the other with handoffs, playbooks, roadmaps. :)
--D